Challenges Faced by Teachers in Implementation of Augmented Reality and Virtual Reality in Bangladeshi Context
Introduction
Augmented reality (AR) is a new technology that involves the overlay of computer graphics on the real world. Virtual Reality is a term used for computer generated 3D environments that allow the user to enter and interact with synthetic environments. This paper provides reader the challenges faced by teachers in implementing AR & VR in education in Bangladesh.
Historical Background
The first appearance of Augmented Reality (AR) dates back to the 1950s when Morton Heilig, a cinematographer, thought of cinema is an activity that would have the ability to draw the viewer into the onscreen activity by taking in all the senses in an effective manner. In 1962, Heilig built a prototype of his vision, which he described in 1955 in “The Cinema of The Future” named Sensorama, which predated digital computing. In 1966, Ivan Sutherland invented the head mounted display. Sutherland was the first person to create an augmented reality system using an optical see – through head – mounted display. In 1975, Myron Krueger creates the Video place, a room that allows users to interact with virtual objects for the first time.
In 1990, Researcher Thomas Caudell coined the term augmented reality to describe how the head mounted displays that electricians used when assembling complicated writing. Today Google glass and heads – ups displays in car windshields are perhaps the most well – known consumer AR products. The term Virtual Reality (VR) was used in the Judas Mandala, a 1982 science fiction novel by Damien Broderick. Virtual Reality (VR) in its modern usage was popularized by Jaron Lanier through his company VPL research.
What is Augmented Reality?
Many people think that augmented reality is the evolution of virtual reality. Augmented reality technology integrates digital information with real environments in which people live. Everything is processed and produced in real time. Augmented reality uses the real world and completes it with digital information. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. AR applications for Smartphone’s include GPS (Global positioning system) to locate and detect the exact location of user.
What is Virtual Reality?
Virtual Reality is an artificial environment that is created with software and presented to the user in such a way that the user belief and accepts it as a real environment. Virtual realities artificially create sensory experience, such as sight, touch, hearing, and smell. Virtual Reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight, sound. Virtual reality can be divided into –
The simulation of a real environment for training and education
The development of an imagined environment for a game or interactive story
According to American Heritage Dictionary, virtual means "existing or resulting in essence or effect though not in actual fact, form, or name."
Also, it can mean "created, simulated, or carried on by means of a computer or computer network" (“virtual,” 2005)
Another interesting definition for virtual reality is an interactive computer simulation which transfers sensory information to a user who perceives it as substituted or augmented (Abari, Bharadia, Duffield, & Katabi, 2017).
Therefore, virtual reality could be defined as an environment created by a computer system that simulates a real situation.
Mixed Reality
The term “mixed reality” coined by Microsoft. Mixed reality is the result of blending the physical world with the digital world. Mixed Reality is the next evolution in human, computer and environment interaction and unlocks possibilities that before now were restricted to our imaginations (http:// docs.microsoft.com)
“The blending of AR and VR is called mixed or extended reality” (Alemi et al., 2015)
According to Wikipedia, “Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality via immersive technology.”
Similarities between Augmented reality and virtual reality
The similarity between AR and VR is both have the remarkable ability to alter our perception of our presence.
Differences between Augmented reality, virtual reality and mixed reality
Augmented reality provides digital elements to a live view by using camera on a smartphone. But virtual reality includes a complete immersion experience that shuts out the physical world. Examples of AR – snapchat lenses, pokemon go. VR examples – HTC vive, Oculus Rift, Google Cardboard. Mixed reality combines both elements of AR and VR, real world and digital objects interact. MR example – Microsoft Hololens. Augmented reality takes our current reality and adds something to it. It does not move use elsewhere. Apple is also not so secretly excited about and investigating in the augmented reality space. VR is more immersive, AR provides more freedom for the user.
Characteristics or features
In present era there are several new features of augmented reality and virtual reality in different fields –
Microsoft Hololens – it is known as a pair of smart glasses of mixed reality developed and manufactured by Microsoft. Hololens gained popularity for being one of the first computers running the Windows Mixed Reality platform under the Windows 10 operating system.
Advantages
Advantages of Augmented Reality:
Nowadays augmented reality can be used for increase user knowledge and information.
People can share experiences with each other in real time over long distances.
Games that provide an even more "real" experience to the user.
Advantages of Virtual Reality:
One of most important advantage of VR can create a realistic world so that user can explore world.
Virtual Reality in education field makes education more easily and comfort.
Through Virtual Reality user can experiment with an artificial environment
Limitations
Limitations of Augmented Reality:
Openness: Other people can develop their own layers of content to display. That could cause information augmenting without permission.
Interoperability: The lack of data portability between AR environments.
Regarding user experience, socially using Augmented Reality may be inappropriate in some situations.
Spam as it is easy to imagine that spam could overwhelm the augmented world with unwanted advertising or unwanted information of any kind.
Price – as the technology is still developing it may be quiet expensive to use it in everyday life and it might be less accessible for small businesses
Explicit versus implicit interaction
Unintelligent interfaces
Requires custom devices
No understanding of real world
Limitations of Virtual Reality:
VR is becoming much more commonplace but programmers are still stuck with how to interact with virtual environments.
The idea of escapism is common place among those that use VR environments and people often live in the virtual world instead of dealing with the real one.
Training with a VR environment does not have the same result as training and working in the real world. This means that even if someone does well with simulated tasks in a VR environment, that person might not do well in the real world.
Augmented Reality & Virtual Reality in Education
Augmented Reality (AR) as a mixed and enhanced reality has compelling features for educational purposes; its potential and affordances can be further extended when an AR system is designed by connecting multiple types of technologies.
Features and affordances of AR in five aspects for educational purposes –
1)Learning content in 3D perspectives
2)Ubiquitous collaborative and situated learning
3)Learners’ sense of presence, immediacy and immersion
4)Visualizing the invisible
5)Bridging formal and informal learning
Theories
These are the theories of Augmented Reality and Virtual Reality -
1)SAMR model
2)21st century skills
3)Immersive Experience
4)Situated Learning
5)Experiential learning
Augmented Reality & Virtual Reality in Bangladesh
Today’s Bangladesh called Digital Bangladesh because it steps forward to digital emergence. In Bangladesh, augmented and virtual reality is not new. These augmented reality and virtual reality now used in different sectors like Universities, companies, and fashion house etc. In 2013, More than 200 postgraduate resident students, deans, directors and teachers of Bangabandhu Sheikh Mujib Medical University (BSMMU) attended virtual class of Australia’s renowned pharmacologist Brent Mcparland, senior lecturer at the University of Sydney. Like this AR & VR contributes in different sectors.
Challenges Faced by Teachers in Bangladesh
Bangladesh is a developing country, not like the developed countries. Use of technology in Bangladesh in some context tough, people in our country are very poor.
Eye sight problems: people who have problem with their eyesight, they faced problem in using AR and VR
Class structure: class structure is also a challenge for using it. Well-structured classroom is needed for using it
Social Rejection: Our society still takes technology in a negative sense. People always reject technology without knowing its benefits
Costly: Augmented reality and virtual reality is so much expensive for Bangladeshi people. People cannot afford it. Actually high price is the main issue
Poverty: Poverty is the main challenges for incapability of using technologies. VR and AR sets are so expensive that hardly some people can manage it, everyone cannot afford it
Lack of knowledge: Teachers of Bangladesh have lack knowledge of technology. They do not know how to use it
Lack of proper training: Teachers are not well trained, they sometimes do not know how to teach through multimedia.
Health issues: The use of AR and VR causes health issues like discomfort, stress injury, obesity etc. Kaylee (2018) talked about some health issues related to VR technology and problems including seizures, low growth of children, twitches, blackouts, repetitive stress injury etc.
Security and safety issues: In Bangladesh, everyday people face some safety problem. In our country, people are not well skilled in using technology and about safety issues. That’s why, there is a risk of harassment
Affordability: Implementing VR and AR in institution of Bangladesh is like a dream because of its high price. Some of the educational institutions can afford it, every institution cannot afford it. It is more costly than traditional tools
Lack of Power supply: “Sufficient power is needed to run technological devices” (Mahmuda, 2016). Load shedding is important challenge. Good power supply is needed.
Internet connection: Good internet connection is essential for using AR and VR
Obsession or distraction: people nowadays mostly depend on technology. Use of AR & VR distract people in the wrong direction and people become so much obsessed of it
Religious Superstition: Most of the adult people of our country think that use of technology is bad things. They think technology makes their children and children life worst
Conclusion
To increase the use of AR & VR and solve the challenges, government should take necessary steps and also other non-government companies also provide in development of VR & AR. Government now takes some development project of technology. If everyone try together, then the day is not far when VR & AR gain popularity in Bangladesh like other developing countries.
References
1)Journals
Chavan, R. S. 2016. Augmented reality vs. Virtual reality: Differences and Similarities Retrieved from http:// www.ijarcet.com
Fernandez, M. 2017. Augmented virtual reality: how to improve education systems. Retrieved from http://www,hicjournal.com.
Rouse, M. Virtual Reality Retrieved from
https://tis.techtarget.com/definition/virtual-reality
2)Newspaper articles
Uzzal. M. 2013. BSMMU holds virtual classroom Retrieved from
https://www.dhakatribune.com/uncategorized/2013/10/30/bsmmu-holds-virtual-class
3)Websites
Mixed reality Retrieved from
https://en.m.wikipedia.org/wiki/Mixed_reality
Virtual Reality Retrieved from
https://en.m.wikipedia.org/wiki/Mixed_reality
Differences between AR & VR Retrieved from
https://cramer.com/story/the-difference-between-ar-and-vr/
Mixed Reality Retrieved from https://docs.microsoft.com/en-us/windows/mixed-reality/mixed-reality